Add Character Sheet Template Access Add Character Sheet Editor Now

Add Character Sheet Template

The Add Character Sheet form serves as a comprehensive tool for players to record and track the details of their characters in tabletop role-playing games. It includes sections for ability scores, combat statistics, magic items, proficiencies, movement and experience, as well as the character's class, kit information, and background history. To streamline your gameplay and keep your character's journey meticulously organized, be sure to fill out the form by clicking the button below.

Access Add Character Sheet Editor Now
Table of Contents

Embarking on a role-playing game adventure requires not just imagination and strategy, but also meticulous preparation. Enter the Add Character Sheet form, a comprehensive tool designed to breathe life into your fictional persona. This document encapsulates the essence of your character, from the fundamental stats such as class or kit, level, race, and alignment to intricate details like patron deity and place of origin. It serves not only as a record of your character's abilities, strengths, and weaknesses but also as a ledger detailing your journey through the game's universe. The sheet breaks down into several sections, including ability scores that influence your competence in various tasks, combat mechanics to guide encounters, and a log of your equipment and treasures. It even stretches into the realms of magic, accounting for your spells, and touches on your character's background and personal traits, making the Add Character Sheet more than just a game tool—it's the narrative spine of your character's story. Whether you're charting hit points or jotting down notable events, this form is pivotal in transforming a figment of your imagination into a living, breathing entity within the game's world.

Form Preview

Character

Class/Kit

Level

 

 

 

 

 

 

 

 

 

 

 

 

Race

Alignment

 

 

 

 

 

 

 

 

 

 

2nd Edition

 

Patron Deity/Religion

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Place of Origin

 

 

 

 

 

 

 

 

 

 

PLAYER CHARACTER RECORD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ABILITY SCORES

STR

 

 

Hit

 

 

 

Dmg

 

 

Weight

 

 

Max

 

 

 

Open

 

 

 

Bend

 

 

 

Adj

 

 

 

 

Adj

 

 

Allow

 

 

Press

 

 

 

Doors

 

 

 

Bars

 

DEX

 

 

Surprise

 

 

 

 

 

 

 

 

 

Missile Att

 

 

 

 

 

 

 

Defensive

 

 

 

Adjustment

 

 

 

Adjustment

 

 

 

 

 

 

 

Adjustment

 

CON

 

 

HP

 

 

 

System

 

 

 

 

 

Resurrect

 

 

 

Poison

 

 

Regen

 

 

 

 

Adj

 

 

 

 

 

Shock

 

 

 

 

 

 

Survival

 

 

 

 

 

Save

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

INT

 

 

Add

 

 

 

Spell

 

 

 

 

Learn

 

 

 

 

 

Max #

 

 

 

Spell

 

 

 

Profs

 

 

 

Level

 

 

 

 

Spell

 

 

 

 

 

Spells

 

 

 

Immun

 

WIS

 

 

Magical

 

 

 

 

 

Bonus

 

 

 

 

 

 

 

 

 

 

Spell

 

 

 

 

Spell

 

 

 

Def Adj

 

 

 

 

 

Spells

 

 

 

 

 

 

 

 

 

 

Failure

 

 

 

 

Immun

 

CHA

 

 

Max # of

 

 

 

 

 

 

 

 

 

 

Loyalty

 

 

 

 

 

 

 

Reaction

 

 

 

Henchmen

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

 

 

 

 

Adjustment

 

COMBAT

SAVING THROWS

Start Mod Total +/-

Modifier

Paralyzation/

Poison/Death

Rod, Staff, or Wand

Petrification/

Polymorph

Breath Weapon

Spell

Spell

Resistance

ARMOR

Surprised AC

 

 

DEX Checks

 

 

HIT POINTS

Numbed #

 

 

 

Wounds

 

Shieldless AC

 

 

Vision Checks

 

 

 

 

 

 

 

Useless #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rear AC

 

 

Hearing Checks

 

 

 

 

 

 

 

Max Deaths

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CLASS

Type Worn

 

 

 

 

 

 

 

 

 

Hit Dice: d

Deaths to Date

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Target’s AC

 

10

9

8

 

7

6

5

4

3

2

1

0

-1

 

-2

-3

-4

-5

-6

 

-7

-8

-9

-10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To Hit #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COMBAT MODIFIERS

To Hit Modifiers

+/-

Non-proficiency penalty

Damage Modifiers

+/-

AC Modifiers

+/-

WEAPON COMBAT

Weapon

# AT

Size

Type

Speed

Hit/Dmg Adj

Damage

Range/Special

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

PROFICIENCIES

 

 

Proficiency

Slots Chk

Proficiency

Slots Chk

Proficiency

Slots Chk

EQUIPMENT

Item

 

Location

Wt

 

 

Item

 

Location

Wt

Item

Location

Wt

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Weight

 

 

 

 

 

Encumbrance

 

 

 

Movement Rate

 

 

 

 

MOVEMENT

 

 

 

 

 

 

EXPERIENCE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Movement

Rate

 

Movement

 

Rate

 

Total XPs

 

XPs Needed for Next Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

Run (x 5)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jog (x 2)

 

 

 

 

Day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 3)

 

 

 

 

 

 

 

 

 

 

 

Kit Modifier

 

 

Ability Bonus

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 4)

 

 

 

 

 

 

 

 

 

 

Subrace Modifier

 

 

Level Limit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Encumbrance

 

Weight

 

Move

 

Attack

AC

Level Changes

 

 

By

 

At Levels

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Category

 

Carried

 

Rate

 

Penalty

Penalty

THAC0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Light ( 23 MV)

 

 

 

 

 

 

 

Saving Throws

 

 

 

 

 

 

 

Moderate ( 12 MV)

 

 

 

 

 

 

 

- 1

 

Weapon Proficiencies

 

 

 

 

 

Heavy ( 13 MV)

 

 

 

 

 

 

 

- 2

 

+1

Non-weapon Proficiencies

 

 

 

 

 

Severe (MV=1)

 

 

 

 

1

 

- 4

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MAGIC ITEMS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TREASURE/OTHER POSSESSIONS

CHARACTER CLASS/KIT INFORMATION

 

 

 

 

 

HONOR/STATION

 

 

 

 

 

 

 

 

 

 

Special Powers/Benefits:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Honor/

Birth:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Station

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Reaction Adjustment:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Special Hindrances:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSIONICS

 

 

 

Recovery Rates:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSPs

 

 

 

 

 

 

 

 

Walking

3/hour

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resting

6/hour (1/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sleeping

12/hour (2/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class/Kit Notes:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Disciplines:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Science/Devotion

 

 

PS

 

Science/Devotion

PS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THIEVING ABILITIES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Skill

 

Race

Dex

 

 

Kit

Armor

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pick Pockets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open Locks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Find Traps

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Move Silently

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hide in Shadows

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Detect Noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Climb Walls

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Read Languages

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Backstab Damage Multiplier

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PRIEST VERSUS

Zombie

 

 

 

 

 

 

 

 

 

 

 

 

 

Ghast

 

 

 

 

 

Vampire or 9 HD

 

 

 

 

 

 

 

 

Ghoul or 2 HD

 

 

 

 

 

 

 

 

Wraith or 6 HD

 

 

 

 

 

Ghost or 10 HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

UNDEAD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Shadow or 3-4 HD

 

 

 

 

 

 

 

 

Mummy or 7 HD

 

 

 

 

 

Lich or 11+ HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skeleton or 1 HD

 

 

 

 

 

 

 

Wight or 5HD

 

 

 

 

 

 

 

 

Spectre or 8 HD

 

 

 

 

 

Special

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

REPUTATION

 

 

 

 

 

PATRONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WIZARD & PRIEST SPELLS

 

 

 

 

Title

 

 

 

 

 

 

 

 

 

Current

 

 

 

 

 

 

 

 

 

 

 

Spells per Level:

 

 

 

 

 

 

 

 

 

 

 

Last Performance

 

 

 

 

 

 

 

 

 

Number

 

 

 

Maximum

 

 

1st

 

 

 

6th

 

 

 

 

 

Earnings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2nd

 

 

 

7th

 

 

 

 

 

Spent on Reputation

 

 

 

 

 

 

Fans

 

 

1-10

 

 

 

 

 

 

 

attend local

 

 

3rd

 

 

 

8th

 

 

 

 

 

Established Reputations

 

 

Diehards

11-12

 

 

 

 

 

 

 

attend 100 miles

 

 

4th

 

 

 

9th

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Index

Town/City

 

 

 

 

 

Boosters

13-14

 

 

 

 

 

 

 

local + 1d6 friends

 

 

5th

 

 

 

Other

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enthusiasts

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

 

 

 

 

 

 

 

free work

 

 

Spheres Available/Opposition Schools

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Supporters

16

 

 

 

 

 

 

 

lvlxd10 gp/d12 months

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Zealots

 

 

17

 

 

 

 

 

 

 

follow

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Defenders

 

 

18

 

 

 

 

 

 

 

follow & defend

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Extremists

 

 

19

 

 

 

 

 

 

 

mimic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fanatics

 

 

20

 

 

 

 

 

 

 

mimic (25% kill)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CHARACTER DESCRIPTION

Character Name

 

 

Player Name

 

 

 

 

 

 

 

 

Birth Date

 

Birth Rank

Age

 

Sex

 

 

 

 

 

 

Alignment

Deity

Height

 

Weight

 

 

 

 

 

 

Race

Nationality

Hair

 

Eyes

 

 

 

 

 

 

Racial Abilities

 

 

Skin

 

Vision

 

 

 

 

 

 

 

 

 

 

 

Handedness

 

Class

 

 

 

 

 

 

 

 

 

 

 

Origin

 

 

 

 

 

 

 

 

 

Personality:

 

 

 

 

Character Sketch

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hit Points by Level:

BACKGROUND/HISTORY/NOTEWORTHY EVENTS

FAMILY CHART

FAMILY NAME

 

 

 

 

 

 

 

HEAD OF FAMILY AND HIS BROTHERS AND SISTERS

FAMILY HONOR

PROPERTY OWNED

 

 

 

Name

 

 

 

 

 

 

 

 

 

 

 

 

 

# of Children

 

 

 

 

 

 

 

 

 

 

 

 

 

YOUR FATHER, UNCLES AND AUNTS

 

 

 

Name

# of Children

YOU AND YOUR BROTHERS AND SISTERS

Name

# of Children

HENCHMEN/ANIMAL COMPANIONS

Name

Notes

Notes

Notes

Notes

Notes

Race/Class

AC

HD/Lvl

HP

# AT

THAC0

Damage

Abiltities

MARTIAL ARTS

Style

# AT

AC

Principal Attack Hit/Dmg Adj

Damage

Weapons

Special Maneuvers

NOTES

Originally created for VULGAR of Vanderbilt University

AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy

Form Breakdown

Fact Name Detail
Form Title PLAYER CHARACTER RECORD
Core Elements Character Class/Kit, Level, Race, Alignment, 2nd Edition, Patron Deity/Religion, Place of Origin
Ability Scores Includes STR, DEX, CON, INT, WIS, CHA with specific adjustments and modifiers
Combat Information Details armor, hit points, saving throws, combat modifiers, weapon combat details
Movement and Encumbrance Includes movement rate affected by encumbrance and other character-specific modifiers
Experience and Leveling Shows total XP, XP needed for next level, and effects of kit, ability bonus, and level on movement rate
Magic Items and Treasures Lists magic items, treasures, and other possessions, along with kit and class information
Psionics and Thieving Abilities Includes psionic disciplines and recovery rates, as well as detailed thieving abilities
Character and Family Background Provides space for character description, family chart, and other noteworthy background events

Guidelines on Filling in Add Character Sheet

Filling out the Add Character Sheet form is a detailed process that requires attention to every section to ensure your character is fully developed for your gaming experience. This guide walks you through each step to complete the form accurately.

  1. Start with the Character Class/Kit section:
    • Enter the character's class or kit, level, race, alignment, 2nd edition patron deity/religion, and place of origin.
  2. Move to the Player Character Record section:
    • Fill in your character's ability scores, including strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS), and charisma (CHA), along with their respective adjustments and effects on combat, magic, and interaction.
  3. Complete the Combat Saving Throws section:
    • Document the start modifiers, total modifiers, and any +/- adjustments for paralyzation, poison/death, rod, staff, or wand, petrification/polymorph, breath weapon, and spell.
  4. Address the Armor and Hit Points sections:
    • Record your armor class (AC), any DEX checks, surprised AC, shieldless AC, rear AC, vision and hearing checks, along with the number of wounds, numbed, useless, and maximum deaths.
  5. Detail your character's Combat Modifiers and Weapon Combat proficiencies:
    • List any to-hit and damage modifiers, alongside non-proficiency penalties and specific weapon stats like size, type, speed, and range/special effects.
  6. Fill in the Proficiencies and Equipment sections:
    • Add any proficiencies your character has, noting the proficiency slots and checks, and list all equipment with its location and weight.
  7. Document Movement and Experience details:
    • Calculate and record your movement rates under various conditions and encumbrances, as well as the total experience points (XPs) and the needed XPs for the next level.
  8. Specify Magic Items, Treasure/Other Possessions, and complete the Character Class/Kit Information:
    • Input all magic items in your character's possession, list treasure and other significant possessions, and detail any special powers/benefits, hindrances, and psionics related to your character's class or kit.
  9. Complete the Thieving Abilities, Priest Versus Undead, Reputation, Wizard & Priest Spells sections as applicable to your character's abilities and class features.
  10. Fill in the Character Description with personal attributes and the Background/History to give depth to your character's story.
  11. Lastly, detail the Family Chart and any Henchmen/Animal Companions your character may have, including martial arts styles if applicable.

After completing all sections of the Add Character Sheet form, review your entries for accuracy and completeness. This thorough approach ensures your character is well-defined and ready for adventure.

Learn More on Add Character Sheet

What information is needed to complete the Add Character Sheet form?

To fill out the Add Character Sheet, the following information needs to be provided: Character Class/Kit, Level, Race, Alignment, 2nd Edition, Patron Deity/Religion, Place of Origin, and detailed sections including Ability Scores, Combat Saving Throws, Armor, Hit Points, Combat Modifiers, Weapon Combat, Proficiencies, Equipment, Movement, Experience, Magic Items, Treasure/Other Possessions, Character Class/Kit Information, Psionics, Thieving Abilities, Priest vs Undead, Reputation Patrons, Wizard & Priest Spells, Character Description, Background/History/Noteworthy Events, Family Chart, and Henchmen/Animal Companions.

How do I determine my character's Ability Scores?

Ability Scores such as Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA) are typically determined by rolling dice, as per the guidelines of the game being played. Each section under Ability Scores has specific attributes like Hit/Dmg Adjustment, Maximum Press, Open Doors, Spell Immunity, etc., that are influenced by the character's base ability scores.

What is the significance of Combat Saving Throws in the character sheet?

Combat Saving Throws are critical for determining a character's ability to resist or avoid certain types of damage or effects during gameplay. These include Paralyzation/Poison/Death, Rod/Staff/Wand, Petrification/Polymorph, Breath Weapon, and Spell. The Start Mod, Total, Modifier, and various resistance levels need to be noted to calculate the character's defenses accurately.

Can you explain how Weapon Combat works?

Weapon Combat involves detailing each weapon a character has, including its Type, Size, Speed, and Hit/Damage Adjustments. For each weapon, you must note the Damage and Range/Special characteristics. This section helps players understand the effectiveness and limitations of their character's arsenal in battle scenarios.

How are Movement Rates calculated on the character sheet?

Movement Rates are influenced by several factors, including Base Run, Jog, Day Run, Kit Modifier, Ability Bonus, Subrace Modifier, Level Limit, Encumbrance, and Weight Moved. These rates determine how fast a character can maneuver in different situations, impacting gameplay significantly.

What is the purpose of listing Magic Items and Treasure/Other Possessions?

Listing Magic Items and Treasure/Other Possessions allows players to keep track of their character's assets. Magic Items can provide significant advantages during play, while other possessions might be key to the storyline or character development.

How is Experience tracked on the form?

Experience is tracked by noting the total XPs (Experience Points) earned, and the XPs needed for the next level. This information is crucial for character development, as reaching new levels may unlock additional skills or powers.

What details are required for the Character Description section?

In the Character Description section, players must fill out their Character Name, Player Name, Birth Date, Birth Rank, Age, Sex, Alignment, Deity, as well as physical attributes like Height, Weight, Hair, Eyes, Racial Abilities, Skin, Vision, and Handedness. This section helps in visualizing and role-playing the character.

Can I include background, family history, and notable events?

Yes, the form has sections for Background/History/Noteworthy Events, and a Family Chart to elaborate on your character's personal journey, family background, and significant life events. These narratives enrich the gaming experience by providing depth to your character.

Common mistakes

Filling out the Add Character Sheet form can be a daunting task, even for experienced players. Here are nine common mistakes to avoid:

  1. Not fully understanding the Character Class/Kit section, leading to inconsistencies in abilities and class-related features.
  2. Omitting or incorrectly filling out the Level attribute, causing confusion about the character's progression and capabilities.
  3. Choosing a Race without considering its compatibility with the chosen Class/Kit or overlooking racial abilities.
  4. Incorrectly aligning Alignment with the character's backstory or misunderstanding its impact on gameplay and interactions.
  5. Forgetting to select or adequately describe the Patron Deity/Religion, which is crucial for characters where faith plays a significant role.
  6. Skipping or providing vague details in the Place of Origin, leading to a lack of depth in the character's background.
  7. Not accurately reporting ABILITY SCORES, such as STR, DEX, CON, INT, WIS, CHA, affecting the character's performance in various aspects of the game.
  8. Misunderstanding the COMBAT, SAVING THROWS, and ARMOR sections, resulting in incorrect calculations of defensive and offensive stats.
  9. Failing to outline Background/History/Noteworthy Events comprehensively, leading to a character that feels flat or uninteresting.

Avoiding these mistakes will ensure that your character sheet accurately reflects your character’s abilities, background, and potential within the game world. It's essential to take the time to review each section carefully to ensure a well-rounded and immersive role-playing experience.

Documents used along the form

When preparing or updating a character sheet for gaming purposes, players often find themselves working with multiple forms and documents to enrich the game experience and ensure all aspects of their character are well-documented and aligned with the game rules. The Add Character Sheet form serves as the foundation, but several other documents play critical roles in developing a character comprehensively.

  • Background Story Template: This document helps players craft a detailed backstory for their character, including past events that have shaped their personality, fears, ambitions, and significant relationships. It ensures characters have depth and motivation.
  • Equipment and Inventory List: An organized list detailing all items that a character possesses, including weapons, armor, magical items, and mundane items. This list is crucial for tracking resource usage and encumbrance.
  • Spellbook Inventory: For characters with magical abilities, this document lists all spells available to the character, along with descriptions, components required, and casting times. It's essential for planning and executing magical strategies.
  • Experience Log: Tracks the character’s progress, detailing experience points earned for different achievements or missions. This log is vital for understanding when characters level up and gain new abilities.
  • Combat Tracker: A tool used during gameplay to monitor initiative, current hit points, effects in play, and other dynamic aspects of combat situations. It helps keep combat sequences organized and fair.
  • Quest Journal: Records details about the character’s quests, including objectives, key NPCs, rewards, and outcomes. This document is critical for keeping the character's goals and achievements in order.
  • Magic Item Documentation: Specifically for tracking the magical items a character acquires, detailing their history, powers, and any curses or conditions tied to their use. This ensures players fully understand their items’ capabilities and limitations.
  • NPC Interaction Tracker: Helps players keep track of the non-player characters (NPCs) their character has interacted with, including their affiliations, attitudes towards the player character, and any debts or favors owed. It enhances the role-playing experience by maintaining consistent and evolving relationships.

Together, these documents complement the Add Character Sheet form, creating a rich, detailed, and organized approach to character development and gameplay. Players who invest time in maintaining these forms often find their gaming experience more immersive and rewarding, as they offer a clear framework for navigating complex game worlds and interactions.

Similar forms

  • Employee Performance Review Forms: Much like the "Add Character Sheet" form, these documents assess various attributes and skills, albeit in a professional context. They evaluate an employee's performance, strengths, and weaknesses, providing a structured method for feedback and development, similar to how the character sheet assesses a player's abilities and developmental areas in a gaming scenario.

  • Medical History Forms: These documents collect detailed personal and familial health information to offer healthcare providers a comprehensive view of a patient's health status. The "Add Character Sheet" form, in a parallel manner, gathers exhaustive details about a character's background, abilities, and traits to give a complete overview of the character's capabilities and potential within the game.

  • College Application Forms: Like the character sheet, college applications require extensive information about an applicant's academic background, extracurricular activities, and personal interests. Both forms serve as a means to evaluate whether the applicant (or character) is a good fit for the college (or game) environment.

  • Player Profile Forms for Sports Teams: These documents collect data on an athlete's performance stats, physical condition, and position-specific skills. Similarly, the "Add Character Sheet" form details a player character's physical attributes, skills, and proficiencies, essentially compiling a profile that is useful for strategy and gameplay.

  • Personal Financial Statement Forms: Used to summarize an individual's financial health, these forms detail assets, liabilities, income, and expenditures. The "Add Character Sheet" form similarly accounts for a character's possessions, wealth (treasure/other possessions), and resources, providing a snapshot of the character's economic standing within the game’s context.

  • Travel Itinerary Planner Forms: These planners outline a traveler's route, destinations, and activities. They are akin to the "Add Character Sheet" in that they help plan the journey ahead, albeit for a fictional character. Both documents serve as a roadmap, whether for a real trip or an adventurous campaign.

  • Software Requirement Specification (SRS) Documents: An SRS details the functions, features, and limitations of a software product. The "Add Character Sheet" form similarly lists a character’s abilities, limitations, and special powers, acting as a specification for how the character will perform within the game’s framework.

  • Personal Development Plans (PDPs): PDPs are used to identify educational, professional, and personal goals, along with strategies to achieve them. This concept mirrors the "Add Character Sheet" where a player outlines a character's current abilities and envisaged growth within the game, including leveling up and skill acquisition.

  • Rental Application Forms: These forms assess the suitability of a prospective tenant, covering employment history, prior residences, and references similar to how a character sheet evaluates a character’s background and abilities to fit into a campaign’s narrative and group dynamics.

  • Adventure Planning Guides for Scouts: These guides help scout leaders plan trips with details on skills required, equipment needed, and goals. In a parallel fashion, the "Add Character Sheet" form prepares players for the adventures ahead, specifying equipment, skills, and objectives for their characters.

Dos and Don'ts

When engaging with the Add Character Sheet form, it's crucial to navigate the process with diligence and clarity. The form, being a comprehensive dossier for your character, demands attention to detail to ensure an accurate and compelling representation of your in-game persona. Below, find essential dos and don'ts that will guide you through filling out the form.

  • Do: Carefully review each section before entering information, ensuring that you fully understand what is being requested.
  • Do: Write clearly and legibly if filling out the form by hand, or double-check your typing if filling it out digitally, to prevent any misunderstandings or misinterpretations.
  • Do: Use the form as an opportunity to delve deep into your character’s backstory and traits, enhancing your gameplay through rich narrative complexity.
  • Do: Check the accuracy of your character's statistics and attributes against the game's rules to prevent any gameplay discrepancies.
  • Do: Update the form as your character grows and develops, maintaining a current record of their abilities, possessions, and experiences.
  • Do: Consult with your game master or fellow players if you're unsure about any details, to ensure that your character aligns with the game's world and rules.
  • Do: Take your time. Filling out the form is part of the fun of role-playing games, allowing you to get to know your character and think creatively about their life and adventures.
  • Don't: Rush through the form without giving proper thought to each section, as this can lead to a less engaging gameplay experience.
  • Don't: Ignore sections that seem difficult or irrelevant. If a part of the form doesn't apply to your character, consider how it might influence their story indirectly.
  • Don't: Falsify information to make your character seem more powerful or important—it's the challenges and growth that make role-playing games fulfilling.
  • Don't: Forget to include any special equipment, spells, or abilities your character may have, as these can be crucial during gameplay.
  • Don't: Use the form to limit your character's growth. Instead, view it as a living document that evolves with your character.
  • Don't: Overlook the narrative potential of your character's background, history, and familial relationships, which can add depth and intrigue to the game.
  • Don't: Hesitate to revise or redo the form if your character undergoes significant changes, ensuring it remains an accurate and helpful reference.

Misconceptions

When it comes to filling out the Add Character Sheet form for tabletop role-playing games, especially in fantasy settings, there are several misconceptions that players often have. Understanding these misconceptions can help streamline your game setup and improve your overall gaming experience. Here’s a look at ten common misunderstandings:

  • Complexity is necessary for accuracy: Many believe that the more detailed the character sheet, the more accurate it will be in gameplay. However, the key is relevance, not complexity. Essential information should be clear and accessible.
  • Every section must be filled out immediately: It's a common assumption that you must complete every part of the character sheet before you start playing. In reality, certain sections can evolve with your character's journey.
  • Ability scores are the most crucial part: While ability scores are important, underestimating the value of character background, equipment, and spells can limit gameplay experiences.
  • More items mean a stronger character: Equipping your character with numerous items doesn’t necessarily make them stronger. Strategic selection tailored to your character’s strengths is more effective.
  • Alignment defines character behavior: Alignment guides character morality and ethics but doesn’t strictly dictate behavior. Players should feel free to explore behaviors that add depth to their characters, regardless of alignment.
  • Magic items are for spellcasters only: This misconception overlooks the utility of magic items for non-spellcasting characters. Many magic items are designed to be beneficial for any class.
  • Character race is just for aesthetics: A character’s race does more than define looks; it comes with unique abilities, strengths, and sometimes limitations that can greatly impact gameplay.
  • Only the Dungeon Master needs to understand character sheets: While the Dungeon Master facilitates the game, understanding your character sheet empowers you to take full advantage of your character’s capabilities.
  • The more complex the character, the better: Complexity doesn’t always mean better. A well-developed character with depth and backstory is often more engaging than one with excessive, unfocused details.
  • Statistics override story: It's tempting to optimize characters for combat effectiveness, but this can lead to missed opportunities for rich storytelling. Balancing stats with narrative elements enriches the game.

By addressing these misconceptions, players and Dungeon Masters alike can foster a more enjoyable and immersive gaming experience. Whether you’re new to tabletop role-playing games or a seasoned adventurer, understanding the nuances of the Add Character Sheet form helps bring your game to life.

Key takeaways

Filling out the Add Character Sheet form for tabletop roleplaying games, particularly those adhering to the mechanics of the 2nd Edition, necessitates a detailed and multifaceted approach. This document serves as a comprehensive record that details every aspect of a character’s abilities, equipment, and background, enabling a richer gaming experience. The following key takeaways are essential for players and game masters alike in making the most out of this form.

  • Completeness is crucial: Every section of the Add Character Sheet should be filled out to ensure that the character is well-rounded and prepared for the challenges they will face. This includes not just combat abilities but also background information and equipment.
  • Understanding character abilities: The Abilities Scores section is fundamental to grasping how a character interacts with the world and what they can achieve. These scores influence everything from combat effectiveness to social interactions.
  • Equipment and encumbrance: Items listed in the Equipment section have a direct impact on a character's Movement Rate and encumbrance. Keeping track of the total weight carried can affect the character’s ability to move and act effectively.
  • Proficiencies matter: Weapon and non-weapon proficiencies, as listed, are not just about combat. They also influence a character’s skillset and their ability to navigate social and environmental challenges.
  • Spellcasting capabilities: For characters with the ability to cast spells, detailing available spells and spellcasting abilities is essential for planning and executing strategies in both combat and non-combat situations.
  • Combat readiness: The Combat section, including ARMOR and COMBAT SAVING THROWS, requires careful consideration to maximize a character's survivability and effectiveness in battle.
  • Racial and class features: Every race and class/kit comes with unique abilities and restrictions. Incorporating these into the character sheet ensures that players can fully engage with their character’s potential.
  • Movement and exploration: Movement rates and exploration capabilities, including Thieving Abilities and Psionics where applicable, play a significant role in how a character navigates the gaming world.
  • Character background: Lastly, the inclusion of detailed character background, family history, and personal traits adds depth and personal stakes to the gaming experience. This narrative element enriches the role-playing aspect significantly.

In summary, the Add Character Sheet form is not merely administrative paperwork but a fundamental tool that enriches gameplay. A well-prepared character sheet facilitates a smoother gaming experience, allowing for immersive storytelling and dynamic encounters. Players are encouraged to delve deeply into each section, understanding that every detail contributes to their character’s journey and the collective narrative.

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